|Ringkasan KTI||MULTISPORT APPROACH AND VIRTUAL REALITY MEDIA-BASED CONDITIONING KARATE TRAINING
Sport is one of
the reasons that can make a nation become outstanding in the international
level. For example, in 2017 SEA GAMES in Kualalumpur the Indonesian karate team
got three gold medals, three silver medals, and seven bronze medals. Then, in
2018 the Indonesian karate team sits in the 19th position in the World Karate
Since then, the Indonesian team is considered to have high quality. These
achievements deserve a high appreciation. However, despite these, the achievements are not actually
process for the Indonesian karate athletes are still facing some obstacles, in
terms of both physical and psychological training materials. Many sport experts
think that the method and training programs need to be evaluated and innovated. Many foreign coaches
are invited to improve and maximize the achievements of the national karate.
However, unfortunately those efforts still
cannot realize it. Based
on the results of observations and interviews conducted among the athletes, it
is revealed that the Indonesian athletes do not get enough
recoveries during the training, and are still forced to practive day and night.
On the contrary, excessive practices without considering the athletes’
conditions can lead to overtraining which
later can cause injuries. The lack of recovery is worsened by the monotoneous
and highly repetitive training materials without
variations. These, in turns, affect the athletes’ psychology, meaning that the
karate athletes become bored. Such trainings will also increase the risk of
in the Indonesian karate is the athletes’ mental. In a sport event, mental plays as much as 90%.
It means that the victory in an event is determined by the athletes’ mental
the mental of the Indonesian athletes are not optimum and strong yet. Very
often when facing the opponents from big countries, the Indonesian athletes are
not psychologically ready. This problem badly needs an immediate solution.
It is clear now
that it is necessary to make the coaches aware of the training principles of
recovery, variations of practices, and improvement of the athletes’ psychology. This awareness is
expected to improve the methods and patterns of the training to achieve the
goal of obtaining a rank in World
Karate Federation (WKF) and
to make Indonesia famous in the world of sport, especially karate. This is in line with
the target of Sustainable Development Goals (SDGs), namely
improving the quality of education in relation to the coaching in karate. The solutions to
overcome the problems are developing variations and increasing the mental
training frequencies among
the athletes through Multi Sport
using physical and psychological approaches.
approach is expected to be able to be implemented as a training variation or
active recoveries during the training. This approach is carried out by involving
other kinds of sport, for example soccer, to support the endurance, agility,
and to support the strength of the leg muscles. Later this becomes a foundation
to strengthen the kicks in karate. It is also expected that this approach can
overcome boredom. Giving
multisport as a practice out of
the karate techniques can give new experiences and fun to the athletes.
physical approach, the psychological one also needs to be implemented to
improve the mental of the national karate athletes. This approach employs Virtual Reality Media which is
designed to appear like a sparing partner simulation, especially for kumite (fighting). This is expected to
be able to help the athletes improve their mental because the media
appears similar to the real event.
illustration is then changed into animation in the Virtual Reality Training which
can be adapted in terms of levels based on the individual’s ability. Virtual Reality Training can be a solution for the individual
practices at home. It is Virtual Reality
functions as sparing partner media when there is no
partner to do visual sparing and simulation.
approach through multi sport and the psychological approach through the use of Virtual Reality as a form of
modern imagery are recommended to strengthen the Indonesian athletes’ mental
and as a solution to bring variations in the training so the achievements will
be improved later.